![]() instead of the Chibi/super deformed style, they went with a much more balanced and appropriate design that shows the series’s intentions. The battle sprites are now in a better shape than its successors. It took some ideas from the Tales of Phantasia, like the whole map is now in 3D instead of 2D like on Tales of Destiny. ![]() Its a shame that they didn’t include the skits from the original Japanese version though. You pull off attacks like you would with a fighting game and do combos according to your set of skills! Like most tales games, Tales of Eternia uses “Linear Motion Battle System” which is basically a fighting style gameplay as an RPG battle system. Suddenly a shining falling aircraft comes crashing down from the sky revealing a beautiful dark skin maiden Meredy (a Foreigner?) and her faithful companion Quickie! with no clue from where she came from and what language she’s speaking, they set out to find their friend Keele Zeibel (a Student) for help! they soon found out that meredy is a celestian and she came to Inferia to warn them about the grand fall and how to prevent it from happening! Gameplay: The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance. In one peaceful day, Ried Hershel (a Hunter) goes out to his usual hang out spot when out of nowhere he meets his childhood friend Farah Oersted (a Farmer/Fighter). In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. Symphonia makes connections to Phantasia with ideas like the World Tree, the Unicorn scene in both games is pretty much identical, Ymir Forest, Heimdall, and Treant Forest dont even change.
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